Interesting encounters are short descriptions of encounters that GMs can use to build on. They combine unique aspects of different types of foes, terrain, skill checks, weather, combat, etc in order to provide more unique challenges than hit monster; repeat. The PCs are walking through caverns deep in the earth. This particular cavern is entirely inside an antimagic field, faerzress, or other magical anomaly. As the PCs approach the area, any magical items (especially magical lights) will blink off and on and then stop working. The antimagic field is just large enough so that light from the edge of the zone cannot light the caverns ahead. Inside the pitch black cavern is a scorched giant corpse. The smell from the corpse, for those with relevant experience, indicates the corpse is several days old and heavily charred. Also inside the cavern is a significant build-up of dangerous gas, that can both asphyxiate the PCs and explode if lit. This ...
Chronicles of an Elder GM Running, Hacking, and Sharing Advice on TTRPGs