Krasis had one session, weeks missed while gathering players, and in the end, I just couldn't get 4 players to commit, let alone 6. When a game falls apart, it is good to deconstruct it. Many of the "experienced" players had never played on roll20 before and had unrealistic expectations. Many of the players could not follow directions, forcing me to tell them no, sometimes over and over. This made me feel like the bad guy and didn't help the GM-player relationships. Many of the players built a full race and character and then dropped out. At least one player could not build a race ecology, despite it being a condition for joining. None of the players really admitted to anything being wrong with the game. One admitted that he expected to have better role playing during the first session, but never played a second session. Now a few general observations I have gathered from the experience, which, in total, included about 10 players: Pathfinder players d...
Chronicles of an Elder GM Running, Hacking, and Sharing Advice on TTRPGs