Skip to main content

Reading, Thinking, and Tweeting

Unfortunately I have had a bit of a bad spell and I am in bed for my back again for a few days.  Lots of gaming thoughts are percolating.  I've also been a bit more active on twitter.

If you get a chance to read the twitter feed as of late, there are some cool #PungeonCrawl and #GMConfessions.  I even got a retweet from the infamous Dungeon Bastard, and a favorite from my favorite GM, Chris Perkins.  I've picked up a few new followers, so hopefully they find their way here in time.

Somebody over on Reddit noted that we are coming up on the 50th anniversary of Dune next year.  It is cool that it coincides with me adding a space element to my Pathfinder postmodern cyberpunk extension.  Someone recommended looking at Fading Suns for a Dune-like game, so I decided to pick up an older copy of the d20 version of the books for it.  That will be some good reading when it arrives.

I've also recently gotten copies of FATE and FATE Accelerated to read, and I'm working my way through them.  Fate Accelerated seems pretty awesome.

I've been working on a d20-like game inspired by The Walking Dead.  I was planning on using a "gain skills as you use them" type of mechanic.  Good old Mike Mearls mentioned sometime later on his AMA how he was really wanting to add a similar mechanic of D&D 5e.  Great minds think alike, I guess.

I've been watching a lot of youtube videos lately on gaming topics.  I am hoping to get back to miniature painting again soon, and I have some new basing techniques to try out.  I have to admit though, YouTubers tend to ramble.  Please folks, get to the point quickly when you post videos.  Here's a good cooking channel that does exactly that, as an example,

Comments

Popular posts from this blog

5E Starting Gold and Equipment for Higher Levels

The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here  with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp  OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta...

Pathfinder without Armor Check Penalty: Avoiding Nude PCs

I like Pathfinder without Armor Check Penalty and here's why.  From the PRD: Armor Check Penalty : Any armor heavier than leather, as well as any shield, applies an armor check penalty to all Dexterity- and Strength-based skill checks. A character's encumbrance may also incur an armor check penalty. Armor check penalty is a big problem in Pathfinder.  It affects a number of critical skills: Acrobatics Climb Disable Device Escape Artist Fly Sleight of Hand Stealth Swim Clearly some of these seem relevantly affected, but what about disable device?  I can't move lockpicks because I am wearing armor?  That seems odd.  If I were to include ACP, which I currently don't foresee, I think I would limit it to affecting only Acrobatics, Escape Artist, Sleight of Hand, and Swim.  These seem reasonable... more reasonable than the full list.  Unfortunately, my experience with ACP is that is leads to unnecessarily ridiculous scenarios: Hmmm... ...

Rules for Flying Creatures in 5E

I'm not one for just throwing my players willy-nilly into something new without an idea of how it would work.  Flying races are on the horizon for one of my games, so here are my clarifications for flying creatures: A flying creatures requires a minimum space of at least 3 times their height in all directions in order to flight. For example, a 6 ft tall flying creature requires a room to be at least 18 ft in all dimensions before they can fly in it. A flying creature can attempt to grapple a creature.  If the the target or grappler are flying, grapple attempts are at disadvantage. If neither are flying, grapples are per RAW.  The state of flying or walking is determined by the last square you have moved.  To change between walking and/or flying, you must use at least 1 space of movement.  Movement rules per RAW apply (PHB pg 190 "Using Different Speeds") A successful grapple check by a flying creature can allow the flying creature to potentially carry th...