My Friday night Pathfinder horror game took a dark twist this last week. It is interesting how sometimes even the smallest details can set up overpowering scenarios and the players just take the bait. In this case, the party has become motivated to the get the location of a thief's stash out of a prisoner in the local Duegar prison. Unfortunately they are unable to get inside to see him -- only magistrates and those representing the accused are allowed inside. The party tracks down a local attorney -- a large man wearing no shirt, lots of tatooos, and axes on his sides (which should be a bit of a hint of their idea of justice). He agrees to take the wife of the man to see him before he is scheduled to be executed the next day. All the party has to do is supply the wife. In this party, the only female is the paladin, a shiny armored young maiden who either seems at odds with the party or completely at odds with her own good sense. She grudgingly ag...