So we've lost a few players along the way, so now I am strongly considering combining the Pathfinder campaigns. The Monday Night Pathfinder Pirates campaign has been taking place in the same world as the Friday Night Pathfinder campaign. So how could this combination of campaigns possible happen? First lets start with the current state of things in both:
On Monday Nights, the crew of the Celestial Kyte is being followed by the massive Zelbinion as they make their way to the Cimarine Isles. When last we left the crew, they had boarded a derelict ship out of Candlekeep that seems to have one sandman creature aboard that they've seen thus far. He became very agitated about some scrolls and was threatening to drop a torch into the hold. This is particularly frightening since the black powder wasn't anywhere else on the ship and yet there are numerous destroyed cannons strewn about.
On Friday Night, the group has descended into a 10 levels deep temple where an artifact is hidden. They are currently about 3 or so levels down on a tomb level. There is no telling what they may run into. Above, a gnome village awaits their return along with Elminster and a dragon named Palarandusk. They are currently being accompanied by Kiva, a gnome sorceress psionicist of extraordinary power that is accompanied by an adamantium golem.
The bigger problem is that the pirate crew is expecting a sea-based adventure and the Friday night crew is expecting a standard fantasy adventure. Also, the Monday group is using all books, while Friday night is using only Core, Advanced Player's Guide, and Ultimate Equipment.
The players I expect to transition, have the following characters:
On Monday Nights, the crew of the Celestial Kyte is being followed by the massive Zelbinion as they make their way to the Cimarine Isles. When last we left the crew, they had boarded a derelict ship out of Candlekeep that seems to have one sandman creature aboard that they've seen thus far. He became very agitated about some scrolls and was threatening to drop a torch into the hold. This is particularly frightening since the black powder wasn't anywhere else on the ship and yet there are numerous destroyed cannons strewn about.
On Friday Night, the group has descended into a 10 levels deep temple where an artifact is hidden. They are currently about 3 or so levels down on a tomb level. There is no telling what they may run into. Above, a gnome village awaits their return along with Elminster and a dragon named Palarandusk. They are currently being accompanied by Kiva, a gnome sorceress psionicist of extraordinary power that is accompanied by an adamantium golem.
The bigger problem is that the pirate crew is expecting a sea-based adventure and the Friday night crew is expecting a standard fantasy adventure. Also, the Monday group is using all books, while Friday night is using only Core, Advanced Player's Guide, and Ultimate Equipment.
The players I expect to transition, have the following characters:
- R -- Sheena, a pirate ninja; Corrail, a half-elf ranger
- F -- Felix, a half-elf rogue / druid
- B -- A dwarven pirate druid, mostly referred to as The Druid
- S -- A young girl human pirate fighter Victaerus
- M -- A human cavalier named Elliot
So there are some problems here:
- No arcane caster
- No cleric or paladin for healing
I think the solution is to look for one new player.
Plot points aside, the simple solution anytime you need to make a major tweak in a fantasy campaign is simply to employ a L.U.M.P. -- large unexpected magical power. This was used at one point in the Friday Night Pathfinder campaign to teleport the whole group to a new location and start a whole new epic storyline. This time it can be used to combine forces and rearrange the stories into one.
Now for obvious reasons, I am not going to give away my solution to combining the campaign plots just yet, but hopefully soon you'll be able to read about it as it plays out.
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