Skip to main content

Saturday Night Pathfinder: The WTF Episode

This post was made by an omniscient observer:

So the party of 3, Pleon, Crayla, and Kooper, dragged the goblin in manacles back to the Sandpoint jail.  They healed him with a potion and gave him a thorough questioning.  Really all they found out was that he was from Thistletop (clan of goblins?  a mountain name?) and who his chief was.  Kooper went psycho when he mentioned the word clan and nearly killed the goblin.  They left the goblin in bad shape, unconscious and nearly dead.

Crayla asked uncaringly for gold from the sheriff as the party was leaving the jail.  He brushed her off, telling her he was talk to them later, choosing to instead focus on his duties to calm the hysterical wife of the man the goblin killed.

The party gathered and went on to the glass factory, trying to break in.  No such luck on Crayla popping the door locks.  Kooper tried setting the door on fire and breaking it down, but was too drunk to do any good.  They headed back to the Rusty Dragon.

At breakfast, the sheriff reappeared with 1000 gold in hand, payment for the goblin captured and something more.  He wanted them to chat with Shalelu, an elven ranger and trader who knew of the goblin tribes.  They showed up at the town hall and made a typical clumsy impression with the mayor.  Kooper was a bit of a disruption and didn't really want to listen to all the talk anyway, so he left.  Crayla and Pleon got a lot of information about happenings.  The sheriff was going out of town to get more guards, Shelalu was going to keep track of the goblins, and in the mean time, the party was going to protect the town and keep the townsfolk feeling safe.

Crayla, Pleon, and Shelalu went back to the Rusty dragon and talked with Kooper eventually joining them.

Crayla takes leave to rest so she is ready for another assault that eve on the glass factory.  Pleon is out and about researching and gathering items.  Kooper is in for another adventure entirely.

Kooper, drunk and disorderly, finds his way to the Kujitsu estate and eventually to an herbalist with a cure for his drunken state.  Unfortunately, with his sobriety, he forgets the last many years of his drunken life, and starts wandering the streets as Sergeant Jason Henson who has no idea where he is, why he looks so old, or what is going on.  He runs into Pleon and Pleon assumes his amnesia is a side effect of a drinking binge.  Crayla and Pleon eventually go to the glass works as planned with Kooper nowhere to be found.  (Kooper has checked into another hotel, has gotten a shave and haircut, and is trying to figure out his life.)

Kooper comes upon Crayla and Pleon trying to break into the glass works and jumps in to stop them.  Crayla spars with him in words, also assuming he is terribly drunk.  Eventually Pleon is able to get a Charm Person spell to take hold of him as to avoid an armed conflict.  Kooper / Henson rambles on about missing his friends, so Crayla suggests he visit the stable where is pet grizzly bear is kept.  After all, that seemed to be his friend when they arrived.

This is where it all takes an odd turn.  Since Henson is looking for his fellow soldiers and knows nothing of the bear, a trip to the stable isn't what he needs.  He finds the bear there, covered in 4 day old blood from the goblin attack and somehow assumes this creature (who is stabled and presumably tied up) killed his soldier friends.  He attacks the bear, the bear attacks back, and Kooper/Henson ends up dead.

Crayla and Pleon don't even know what happened yet.
---
As a player I was pretty well shocked at this outcome.  It seemed like there were several other options besides attacking the bear, though we all play our characters to our own choosing.  

The replacement character as it was left at the end of the session was going to be the goblin left locked in the Sandpoint jail.  I am afraid this is only going to end badly too, for the following reasons:

  • The goblin is evil and has killed a man in Sandpoint already.
  • The entire town and party is anti-goblin after the first goblin attack.
  • Crayla will blame Kooper's death on the goblins and their manipulative unknown master.
  • Crayla has been trained by druids / rangers that goblins are a chaotic blight on the land and they should be killed.
  • The goblin doesn't have anything that the party needs, since they already have a guide to where his tribe is (and a map!), they know who is in charge of his tribe, and he doesn't know who the unknown manipulator is.
  • Crayla may even be desperate enough to try to get additional help from her organization.
  • As things now stand, Crayla would attack goblins on sight.
So how could the goblin become part of the party?  The only thing I can assume is that an external happening would force it -- aka. railroaded.  What if our guide to the goblins was killed off or disappeared (we still have a map!) ?  What if our party's bosses told his to take him?  

I get this strange vision of Frodo, Samwise, and Gollum on a rope, venturing through the crags of Mordor, only instead with Crayla and Pleon instead dragging a goblin on a leash.  Where is the equivalent of the ring to tie the second group together?

I could see a different possibility if the goblin weren't already introduced as a bad guy (remember Deekin in Neverwinter Nights?).  Even if there were some fundamental change of heart in the goblin, I don't see anyway that Crayla would accept it, especially since Kooper's death is going to be looming over her.

Next Saturday is going to be tough on Crayla.  I need to figure out how she will react to Kooper's death -- that seems like the key.

Comments

  1. This comment has been removed by a blog administrator.

    ReplyDelete

Post a Comment

Popular posts from this blog

5E Starting Gold and Equipment for Higher Levels

The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here  with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp  OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta

An Analysis of Tasha's Caldron of Everything: Spells

 I am going to be evaluating "Tasha's Cauldron of Everything" for incorporation into my own games. I figured I would go ahead and record this analysis on my blog here so other folks can follow along and glean some useful information from the time I spent. I tried to find an in-depth analysis elsewhere, but at this time none so detailed as this seems to be available. You will not find any of the text in its entirety in this blog. I will be referencing the first printing of the book, so please refer to that as you read along. There are no released errata for the book at the time of writing, although there are errata from other books that affect some of this content. There are 21 spells in Tasha's Cauldron of Everything. This includes Booming Blade, Green-Flame Blade, Lightning Lure, and Sword Burst cantrips that were originally published in Sword Coast Adventurer's Guide. There are 9 spells that allow you to summon creatures of various types. Three spells are notabl

GM Tip: Changing the Effective Font Size in Roll20

I've seen this complaint a few times in roll 20:  can't adjust the font in the chat window.  Unfortunately, they haven't added controls for this yet, at least not at the level of account I have.  For me the font is just too big, but I know for a lot of people it is too small. I am using chrome to do this, but I am sure it will work in other browsers. The method basically allows to increase/decrease the size of the font/controls by about a factor of 2 easily. To increase the effective font size, zoom in with the browser (ctrl-plus), and reduce the zoom on the map, until it is back to the size you want. To decrease the effective font size, zoom out with the browser (ctrl-minus), and increase the zoom on the map until its back to the size you want. The main limit of this is the limited range of the map zoom, which really limited me to fonts doubling to halving in size. Default size with chat font Decrease browser zoom and increase map zoom to reduce font e