So after more thought I have decided to revisit expected damage.
Consider the case with a 20/x2 critical, which is reasonably standard.
Probability of Hit (No Critical) ~= (20-(AC of target - attack of attacker))/20
Minimum is always 1/20, maximum is always 19/20
The probability of a critical hit is always 1/20
Mean Damage = (Max Damage + Min Damage)/2
Expected Total Damage = Prob of Hit * Mean Damage + Prob of Crit * Mean Damage
In our 20/x2 case:
Expected Total Damage = Mean Damage * (21-(AC-Attack)/20
Consider 3 undead (+3 attack, 2d6+2 damage) attacking an AC 14 PC
Expected Total Damage = (14+4)/2 *(21-(14-3)/20 = 9*10/20 = 4.5
With 3 undead, this means expected damage of 3* 4.5 = 14 damage per round
If we ignore criticals, the answer would be only 12 damage per round, a 17% difference!
Generically we can expand the formula for any critical hit as follows:
Expected Total Damage = Mean Damage *((20+Critical Rolls*(Critical Damage Multiplier-1))-(AC-Attack))/20
Where Mean Damage = (Max Damage + Min Damage)/2
And Critical Rolls are the number of dice values for a critical (i.e. 18-20 => 3)
And Critical Damage Multiplier is factor that damage is multiplied by for a crit
Consider the case with a 20/x2 critical, which is reasonably standard.
Probability of Hit (No Critical) ~= (20-(AC of target - attack of attacker))/20
Minimum is always 1/20, maximum is always 19/20
The probability of a critical hit is always 1/20
Mean Damage = (Max Damage + Min Damage)/2
Expected Total Damage = Prob of Hit * Mean Damage + Prob of Crit * Mean Damage
In our 20/x2 case:
Expected Total Damage = Mean Damage * (21-(AC-Attack)/20
Consider 3 undead (+3 attack, 2d6+2 damage) attacking an AC 14 PC
Expected Total Damage = (14+4)/2 *(21-(14-3)/20 = 9*10/20 = 4.5
With 3 undead, this means expected damage of 3* 4.5 = 14 damage per round
If we ignore criticals, the answer would be only 12 damage per round, a 17% difference!
Generically we can expand the formula for any critical hit as follows:
Expected Total Damage = Mean Damage *((20+Critical Rolls*(Critical Damage Multiplier-1))-(AC-Attack))/20
Where Mean Damage = (Max Damage + Min Damage)/2
And Critical Rolls are the number of dice values for a critical (i.e. 18-20 => 3)
And Critical Damage Multiplier is factor that damage is multiplied by for a crit
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