So our adventure starts off with the bard and ranger in one cramped cavern, and the remaining three (paladin, rogue, barbarian) in a slightly larger cavern, separated by the occurrences during a river crossing.
I let the bard and ranger play ahead where they run into a larger group of duegar, outnumbered more than 2 to 1. The gnome bard is easily grabbed up and put in manacles. The ranger starts to fight but decides not to take her chances. They disappear off the board.
The group of three plays forward and find a larger cavernous room with a pit. The pit contains their missing comrades and 3 drow, and is guarded by spiders.
The rogue, thinking quickly, presses the magical gem on her dagger and transports invisible to right behind a spider. A backstab and a round later, the spider is dead.
Leno, the paladin, and Jerry, the barbarian, run to take out the other spiders. Jerry triggers a pit trap that collapses into the larger pit, but misses getting pulled in.
The drow observe at first and then, realizing the attempted escape by the newly captured slaves of their slavers, attack the unarmed ranger and gnome bard in the pit. The rogue comes to the aid of the bard as she climbs out of the pit. The ranger gets taken out by a pair of drow. The barbarian and paladin finish off the spiders. Jerry is distracted by a chest where he finds the missing equipment. Leno lends support with her crossbow.
Finally Jerry jumps into the pit and starts hacking away on the two drow.
With 1 member down, 2 nearly dead, and the others hurting, the group finally emerges victorious. Badly beaten and low on supplies (Why do they never buy potions?), they leave the caves to rest and return another day.
--DM Dad
I let the bard and ranger play ahead where they run into a larger group of duegar, outnumbered more than 2 to 1. The gnome bard is easily grabbed up and put in manacles. The ranger starts to fight but decides not to take her chances. They disappear off the board.
The group of three plays forward and find a larger cavernous room with a pit. The pit contains their missing comrades and 3 drow, and is guarded by spiders.
The rogue, thinking quickly, presses the magical gem on her dagger and transports invisible to right behind a spider. A backstab and a round later, the spider is dead.
Leno, the paladin, and Jerry, the barbarian, run to take out the other spiders. Jerry triggers a pit trap that collapses into the larger pit, but misses getting pulled in.
The drow observe at first and then, realizing the attempted escape by the newly captured slaves of their slavers, attack the unarmed ranger and gnome bard in the pit. The rogue comes to the aid of the bard as she climbs out of the pit. The ranger gets taken out by a pair of drow. The barbarian and paladin finish off the spiders. Jerry is distracted by a chest where he finds the missing equipment. Leno lends support with her crossbow.
Finally Jerry jumps into the pit and starts hacking away on the two drow.
With 1 member down, 2 nearly dead, and the others hurting, the group finally emerges victorious. Badly beaten and low on supplies (Why do they never buy potions?), they leave the caves to rest and return another day.
--DM Dad
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