Krasis had one session, weeks missed while gathering players, and in the end, I just couldn't get 4 players to commit, let alone 6. When a game falls apart, it is good to deconstruct it.
- Many of the "experienced" players had never played on roll20 before and had unrealistic expectations.
- Many of the players could not follow directions, forcing me to tell them no, sometimes over and over. This made me feel like the bad guy and didn't help the GM-player relationships.
- Many of the players built a full race and character and then dropped out.
- At least one player could not build a race ecology, despite it being a condition for joining.
- None of the players really admitted to anything being wrong with the game. One admitted that he expected to have better role playing during the first session, but never played a second session.
Now a few general observations I have gathered from the experience, which, in total, included about 10 players:
- Pathfinder players don't like to be told no, and don't like to be limited in what they can use from the SRD.
- Players new to Roll20 may be expecting a different experience. Online gaming is different, so they should be warned.
- Good players are hard to find.
- Pathfinder on roll20 has changed drastically since 5e came out.
The bottom line is I'm not going to run Pathfinder online for a while. I might try to start another 5e game. There might even be a chance that I start a Ponyfinder game for my daughters and their friends as an offline game. In any case, this game has soured Pathfinder for me for a while.
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