Skip to main content

Krasis Crash and Burn: Will it Rise from the Ashes

It was a bad week.  Krasis, my Pathfinder campaign, has been limping along.  Then, we lost two players and a 3rd was going to be absent from the session, leaving us with 3, 1 too few for a game.  I called it off with 2 new players incoming and low and behold, two of the original players dropped out without even notice.

The most disheartening part of the whole thing is that these players put in the time to build a race and a character, got the standard request for input about what they would like to see in the game, and then left without a word.  It boggles the mind.

It leaves me asking all sorts of questions.  Are all these players used to GMs that say yes to every crazy character concept they come up with, no matter how rule breaking it is?  Are all of these players so used to video games, that they don't even have simple courtesy enough to let me know that they are leaving a live game.  It is truly bizarre.  How could a player think that a game isn't going to be what they want, when they are given an opportunity to define what they want it to be?

So now I have two solid players and two new players in my Krasis game.  I'll only play with 4 to 6 players because of encounter scaling.  I guess either this week, we get enough interest in game to keep going, or we have someone drop and I deep-six the entire campaign.  It is a shame.

Comments

Popular posts from this blog

5E Starting Gold and Equipment for Higher Levels

The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here  with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp  OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta...

Pathfinder without Armor Check Penalty: Avoiding Nude PCs

I like Pathfinder without Armor Check Penalty and here's why.  From the PRD: Armor Check Penalty : Any armor heavier than leather, as well as any shield, applies an armor check penalty to all Dexterity- and Strength-based skill checks. A character's encumbrance may also incur an armor check penalty. Armor check penalty is a big problem in Pathfinder.  It affects a number of critical skills: Acrobatics Climb Disable Device Escape Artist Fly Sleight of Hand Stealth Swim Clearly some of these seem relevantly affected, but what about disable device?  I can't move lockpicks because I am wearing armor?  That seems odd.  If I were to include ACP, which I currently don't foresee, I think I would limit it to affecting only Acrobatics, Escape Artist, Sleight of Hand, and Swim.  These seem reasonable... more reasonable than the full list.  Unfortunately, my experience with ACP is that is leads to unnecessarily ridiculous scenarios: Hmmm... ...

More Organizing

Besides an occasional game, mostly I've been organizing things in my rare spare time.  I got my hooks put up allowing me to hang my gaming bags and travel monitor.  Also, I got a pegboard framed and hung over my miniatures table.  It's all looking better and better.