Hoard of the Dragon Queen is a solid adventure outline, but has some possible shortcomings ( ref1 , ref2 , ref3 ). The adventure is a bit of a railroad as outlined, the maps are difficult to use for groups used to battlemaps, and it just really doesn't have the unique details that other adventures have had. However, as a GM, reading the adventure was a real treat because it has enormous potential. In many places the characters have an enormous abundance of choices that can influence their success or demise. It just needs to be rebuilt a bit for my style of GMing. I am planning on GMing this as my first D&D 5e adventure. It's going to be a roll20 game. My hope is to drag this adventure into a form that represents the tactical complexity that is available while adding opportunities for new plot paths through the adventure. I also want to clarify the motivations available to the PCs a bit, so the adventure feels like a bit less of a rai...
Chronicles of an Elder GM Running, Hacking, and Sharing Advice on TTRPGs