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Showing posts with the label Ragor

Stubbornness for the Door that was not There

So the great band of unnamed adventurers set out from Innsbruck for the Dungeon of Ruins.  The path across dirt wagon path through the meadows and snow of the region found them only one bit of brief company.  A large Mithral Hauler crossed their path for a few brief seconds as it thundered the trail from Van Guard to Innsbruck and beyond. From the tales of the Alternate North: " Land pirates, some people call them.  Dwarven gypsies.  Bullette trains.  Rumble wagons, as the gnomes call them.  These dwarven freight caravans are used exclusively for the transport of mithral across Faerun.  Developed by Dargo Heavyhammer, Mithral Haulers are an oddity of transportation.  They consist of a long set of mithral rods, interconnected with mithral chain and finally hooked on the front and back to massive yokes.  The mithral rods are then run underneath of huge caravan wagons that they are attached to.  The caravan wagons may be set up for co...

Death by Barbarian and Much Ado about Quasit

The trip from Innsbruck found the gnome driving the wagon and the rest of the crew in the wagon, weapons ready in case of bad things.  The first day found a nearby pack of wolves but they sped the wagon and got away.  The warded traveler's camp let them get a full night's rest without incident. Mid morning of the second day though they were attacked by barbarians, presumably from Griffon's Nest.  The encounter was meant to be challenging, but with most of the party having forgotten to level up, and with the bard and sorceress unable to fight effectively, it turned into a TPK in the making.  3 characters dropped quickly and karma points kept two of them from the true death.  The third lie bleeding.  With no paladin, ranger, or tiger on their side, the group was feeling hopeless. The remaining luckily had insight that the barbarians were after their wagon and horses, since they had little else.  The dwarf grabbed the horses and offered them up in ret...

The White Dragon

The bard player was running late tonight, but the group decided to storm in after the dragon in his absence.  I may a GM call and put the bard out of the way and started his performance to give the group a bit of a boost.  I thought they would needed it.  Both the bard was happy to be helpful and the group was happy to have the help.  Several rolls would have gone the wrong way without him. --- So previously the rogue attempted to pry a glass jewel loose from the casting circle.  It broke, release a burst of undirected wild magic, resulting in the rogue double in size.  Thus the 12 1/2 foot tall half-elf decides to attempt an act of desperation to take out the dragon to get to the gold hoard.  Grabbing the large cauldron, he dashes into the room and slams the cauldron down onto the dragon's head (passing both a dexterity check and a strength check to do it). As a result, the first blast of the dragon's breath weapon is used to shatter the cauldron ...

Guards and Demons

4 shadows quickly became 4 large armored guards and the group stumbled into battle.  Too quickly the paladin fell.  The group came under heavy attack and many were near death.  The dwarf and ranger continue fighting.  The gnome sorceress hides with the tiger.  The bard plays a song to help the group. A final guard left alive pushes a red ring on his hand and dives through a rune-covered wall.  The bard tries numerous times to use the rings to run through the wall, banging his head each time, despite knowledge that the rings will only work for undead.  The group carefully enters the next room.  The paladin gives the bard a shove to send him in, verifying that there are not traps.  The group finds a rune-covered dais with a large glass container holding a small quasit demon.  The demon talks to the group, enticing them to release him.  The bard, gnome, and dwarf quickly determine and cast the appropriate spell, and the dwa...

Deeper in the Woods

RL snow kept the players away this week.  Not surprising... after our session I got stuck for a mooment even trying to get out of the parking lot. --- The party starts back along their journey through the woods, following a bloody drag trail,  Corrail, Don the Magnificent, and Vaglar are all missing for this session, so a new player Ragor, a dwarven fighter, played by St joins the crew.  The group finds him wandering through the woods, following the same blood trail they have found.  After a brief introduction first by tiger and then by speaking to Felix, Ragor joins the crew, quick to take direction from the Paladin, Rodar.  Rodar has the dwarf keep close to him as they continue through the forest. A few clearings away they come across a pair of pixies that Ragor quickly identifies.  The curious creatures check out the party and mull over knocking them out when the gnome, Ally, engages them.  Her speech of Sylvan delights them and her spritely cha...