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Showing posts with the label Yuri

Thursday Night Pathfinder: Beholder Town

The paty started off this time by backtracking to a previously unexplored area.  It was an octagonal room, with several large pillars.  Each pillar had a face with two arms and two legs on each side.  Felix, paranoid as usual, explored the room slowly with Yuri and Corrail keeping watch.  The room was empty and uneventful. The party then proceeded on deeper into the tomb.  The next room was very long with many pillars all covered in mirrors.  The walls were covered in mirrors.  The room was dark.  The party edged through slowly, using Felix's ropes of climbing to keep the party together and moving straight in the confusing space.  About 50 feet along the room, Corrail spotted shadows moving ahead.  A few steps later, Victaerus, who was out front, was attacked, having the strength sapped out of her by two shadowy creatures. The party attacked for several rounds, all the while Victaerus got pounded.  She was barely able to walk by...

Thursday Night Pathfinder: A Change of Party

Aboard the dead ship, the druid, Sheena, and Victaerus watched, backed by the rest of the boarding party.  The Sandman warned the oncoming group not to proceed, holding a torch over the hold.  Sheena went invisible and rushed up to him.  He dropped the torch and Sheena caught it.  The sandman dropped through the floor as sand running between the planks.  The Druid turned ethereal and dropped below, just in time to see the Sandman grab another torch from the wall and toss it into a pile of scrolls and black powder.  A blast erupted, magical burst followed by the explosion. --- The party of Corrail, Felix, the tiger, Yuri the winter wolf, Kiva, Chum the golem, and the rest defeated the two Dark Nagas.  The creatures nearby in the shadows skittered off into cracks and crevices into parts unknown.  Kiva suggested the party rest here.  Chum reinforced the door.  Felix searched the room and found nothing of value, not even food. Felix pu...

Friday Night Pathfinder: Dangers in the Tomb

The party had defeated the two guardians last session and was now standing in a room of alcoves, each a grave.  Three doorways exited the room besides the direction they entered.  To the south, there was a small room with a single large sarcophagus, so covered in dust that Felix could not make out what it was made of. Felix entered, sure that there were no traps (and he would know!).  Unfortunately, 4 wraiths came out of the walls and surrounded him. Felix turned into a bat and flew away.  The rest of the party prepared for attack.  Corrail fired shots with his bow.  Chum swung wildly at the wraiths who pawed at him.  Elliot, the Cavalier, moved up to attack with his sword.  The bard played loudly  greatly inspiring the party.  Sandra, the summoner, buffed herself with magic spells, in prep for a lengthy battle.  Niva blasted the wraiths with magical lightning.  The monk, downtrodden and drunk after lamenting his answer ...

Friday Night Pathfinder: The Temple of Lathander

And so the party gathered together to venture into the temple.  The cavalier was leading the way with the rogue close behind, casters near the back, and Kiva riding Chum in the last position.  The white temple stones gleemed in the sunlight as they climbed the long stairs to the top of the temple platform.  Melee guards clad in shining armor with the symbol of the Morninglord stared unyieldingly forward as the party passed.  3 platforms adorned the top of the pyrimidal temple, one with the entrance surrounded with archers, and two off to the side with battle priests ready to defend. The party was surprised to find the temple in working order with gnomes and priests about.  The first level below was a speaking room, enchanced with magic to allow the large hall to be split into 4 podium areas with benches without having voices carry too far between the various areas.  AA search of the area turned up confessional rooms.  Don tried to entered but was...

Friday Night Pathfinder: The Dwarven Onslaught

Tonight we continued the battle from last session.  Arrows flew, dragons pounced.  The cavalier charged through the rush of Dwarves trying to get in the keep.  Yuri went down (but not dead).  The bard jumped off the keep with feather fall and had the monk pick him up and carry him piggy-back style out within range of the Dwarven General for a blast of Dominate Person.  Siege weapons were reloaded.  The crowd anxiously awaited the result. "Fall back.  They are too much for us," said the General. The dominate person spell worked, and despite the successes that the group was having against the Dwarves, they didn't have to fight to the last man. They got some equipment from the battlefield and a domesticated Bullette worth 500 kgp in Mirabar.  Unfortunately Mirabar is 18 days travel there and back and requires one to go through Luskan. A messenger wandered by and took up lodging with them in the keep.  The word was not good -- Waterdeep h...

Friday Night Pathfinder: Moving into the Keep

Most of our session Friday night was spent dealing with new characters, new riches, and the new keep.  Ally the Gnome Sorceress is dead and replaced by Sandra the Half-elf Summoner.  Muroki the monk also has replaced Zirul.  Oh, hmmm... the group has no cleric now. --- Don the Magnificent took a crack at interrogating the two bandit prisoners.  Even with dominate person, Don wasn't able to get much information.  The two prisoners were new to the bandit group, knew of a hidden cave that the bandits used but not its location, and knew that there was only a week to the Forgebar Dwarve's attack.  He threatened to kill the prisoners, but one of them recognized the markings of the order on the cavalier's shield.  She called on the cavalier to let her go and he made it happen.  Meanwhile the giant who previously been under dominate person was now eating while sitting on the sliff ledge in the underground cavern below the castle, happy, for now. --- T...

Friday Night Pathfinder: Taking the Keep

The party checked out the the Thornhold, a great keep set on the side of a mountain.  They were given a map with a secret entrance.  Felix and Corrail crawled down the cliff and into a drain tunnel.  Invisible, they followed the tunnel past a one-way mechanism (that they disabled) into a cell.  Through the drain grate, they could see the cell's occupant, a ratfolk archaeologist named Byron.  Byron talked the two into escorting him into the tunnel, though he was wary of climbing out.  Corrail and Felix checked out the rest of the cell area and could peer out into a main chamber that opened out onto the cliff face.  There they spotted two large giants, sitting and eating. They returned, taking Byron along, and getting back to the rest of the party.  They diced to split into two groups.  Elliot, Ally, Zirul, the Tiger, and Yuri would hold back for a frontal attack, while Don, Corrail, and Felix would go in through the tunnel and try to take ou...

Friday Night Pathfinder: Goblins

So the party started into the Sword Mountains, leaving Waterdeep behind and following their "new" guide Marlowe and keeping a watchful eye on the map they picked up in the city.  Up into the mountains, Felix, the rogue, spots two goblins and says 'hi'.  They run off.  The group continues on, and with the cavalier out in front on his horse, the rogue is too late in spotting the trap.  A sonic trap goes off all around them. Then goblins appear... lots of goblins.  72 goblins.  Goblins with crossbows.  Goblin shaman casters.  Goblin dog riders.  Goblin spearmen.  Goblin infantry with swords.  They were crawling out of holes in the ground.  They were appearing on the cliffs and rocks above. (To simplify tracking of 72 goblins, I had them attack mostly in groups, and I gave them only 1 hp.  If you hit, you kill.  On the board, they were represented by goblin miniatures with a die next to them keeping track of the numbe...

Friday Night Pathfinder: Now Where Did that Rogue Go?

The party regroups, including Zirul, and the tiger, who now points a way to follow him.  The group searched the remains and finds out the secret of the Pyramid necklaces.  It is a big pyramid scheme for energy.  When one of them dies, the others get the energy.  Don, with his necklace, is becoming so charismatic that he can sparkle like a Twilight vampire. The group follows the tiger to a cellar door in a big old building.  Don talks his way mostly out of the fight after it started.  He realizes these are thugs for the Xanathar's Thieve's Guild. --- Meanwhile Felix awaits, tied to a stone chair in an underground cavern.  Marlowe is one of the guards keep watch over him.  He has been informed that he awaits trial for not completing his mission to deal with the red wizard in Secomber. --- The party gains access and follows the cellars through cavern after cave until they reach the beholder's chamber.  Don negotiates a price on Felix's hea...

Friday Night Pathfinder: Froghemoth and Beyond

The party lined up against the froghemoth.  Elrick charged in and was grabbed up by the monster's mouth.  Several players ran to the nearby stores (Wondrous Items Store and Alchemical Store) looking for valuable items for the battle.  Elrick dumped a mess of fuse grenades down into the monster and lit them up with a fire bomb.  134 damage to the froghemoth left it 2/3 dead.  Thanks to a bit of karma, Elrick was thrown clear.  Yuri blasted it with his breath weapon.  Ally blasted it with magic.  The monster grabbed up Ally and the tiger with his tentacles.  Ally finally took it down with another blast of magic missile. The group gathered up and teleported to the Bowels of the Earth where Corrail's father wanted to speak to Mirt.  There the group was attacked by a fire elemental.  All fought hard until Don blasted the elemental with the Wand of Wonder (Wubba Wubba),  shrinking to 10% of its initial size.  Corrail...

Friday Night Pathfinder: Countdown Expiration

Having been kicked out of the Blushing Mermaid, the group moved on to the Trades District to a place called the Bowels of the Earth, first briefly stopping by a temple to get Don's charisma damage healed.  Yuri (Winter Wolf), Don the Magnifiscent (Human Bard), and Corrail (Half-elf Ranger) went off to visit Corrail's father.  The animals were becoming more unsettled and there seemed to be signs that something strange was about to happen. Felix (Half-elf rogue/druid), tiger (whose name I forget), Elrick (human alchemist-barbarian), Ally (gnome sorceress), and Zirul (Half-elf cleric) went on to the Bowels with Marlowe (their guide).  Felix was happy to find a fellow shadowthief there, who directed him on how to get a backroom for the night.  Therein, the party slept except for the alchemist who stayed up brewing potions. Corrail found his father before reaching the flat.  He seemed to be sneaking back in the direction of the tavern.  Corrail followed him,...

Friday Night Patfhinder: Waterdeep

So the party left Daggerford, headed for Waterdeep, with covered wagon, horses, a tiger, a winter wolf, and a war camel.  The entrance to Waterdeep was hustling and bustling.  They were stopped only for a moment by an old elf warning of the end of the world or some such apocalypse. The group split with the agreement to meet at the Blushing Mermaid at Sunset.  Ally, the gnome, and Elrick, the alchemist-barbarian, headed directly to the Mermaid, getting a luxurious room to share.  Ally got a bath while Elrick went to the public bathing pool. Marlowe and Don "The Magnificent" went elsewhere together, with Marlowe agreeing to act as a guide for additional free-flowing coin.  Don wanted first to change his appearance.  The local aptohecary supplied a potion to darken his hair and grow a rich beard.  It was a bit much, so the barber next door straightened it up for him.  Talking to the barber, Don tired to track down a lead on his hidden Cthulian re...

Friday Night Pathfinder: Best Session Ever

So Yuri, the Tiger, Zirul, and Ally caught the man who took off with Ally the Gnome in a sack. "You stole me," Ally cried as they interrogated him.  They dragged him off to a nearby abandoned cabin as the rest of the party caught up to them. The group tried to intimidate, bluff, and get information out of the man, but fearing his own death, he was mostly uncooperative.  He finally called on Zirul, noting he was a cleric, to give his word that he would be released, and exchange, he would give up the location of a treasure.  After learning that the man was a bounty hunter, Zirule released him with treasure map in hand. The group gathered up their horses and camel and headed for Secomber.  Along the path, at night, four horsemen on barded horses stopped them.  A knight on a huge warhorse appeared before them and ordered Lord Rutherford to stand down and be arrested, pointing all the while at Don the Magnificent.  He went with them, and the knight warned ...

Friday Night Pathfinder: Northward to Daggerford

The Shadowrunner, having escaped the army attacking Candlekeep, headed north towards Baldur's gate and then onward past Dragonspear Castle to Daggerford.  A stop in Baldur's Gate got them stocked up for the journey.  Along the way they had some interesting adventures. They met Bimley, lead human in a caravan of 3 caravan wagons packed with potion bottles.  He haggled with them for quite a while, trying to coax them into buy various vintages of potions... invisibility potions, barkskin potions (which the crew bought 10 of), and potions of gnomish contraptions.  The rogue, of course, attempted to talk the seller into trying an invisibility potion, but Bimley was too keen for such an obvious breach of seller's etiquette.  Instead he called forth a tall lanky elf from his crew name who attested, "It makes you turn invisible." The also happened across a wagon of stone headed for Baldur's Gate for routine repairs. Traveling along the road they also happened...

Friday Night Pathfinder: Baldur's Gate and Candlekeep

The Shadowrunners left off outside the gates of Baldur's Gate.  A minister exited the gate and put up a new wanted poster with pictures of the Human Bard "Don the Magnificent", the Elvan Ranger Corrail, the Gnome Sorceress Ally, and Felix the Half-elf Druid / Rogue.  A Paladin Roday is also metnioned as an accessory to their crime.  The posters states "Wanted: Dead or Alive". The wanted quickly shuffle away.  River, the female instantiation of Rodar, walked up and checked out the poster.  The bard quickly shaves his mustache using a dagger and shuffles his appearance.  The Human Half-elf Cleric Zirul takes up the tiger, after talking to Corrail, and heads into the city to look for reasons for this poster.  Don has to talk his way through a quick interrogation by the guard.  After gathering loot, he heads into the city with Zirul and River. The Elfsong tavern greats the crew with table and table of drunken locals.  Zirul approaches the ta...

The Shadowrunner's Caravan

So with the death of two of the caravan guards and the running away of Greenback, the half-orc owner of the caravan, the crew decided to take over operation of the caravan and get it underway.  Operating a caravan is a tricky thing. Corrail scouted ahead with Yuri, the Winter Wolf, while the rest of the group kept to the caravan wagons.  Ally, with her knack with animals, took over driving the lead wagon.  The cook and other 4 drivers stayed on.  The merchant kept eyeful watch on his cargo, namely the chest known to be filled with jewels. The scouted and then came upon a woman in a fancy dress, crying.  Her party had been attacked.  One horse was dead, one was dragged off.  The wagon was on fire.  Her party was dragged off as well. They took her in and got underway.  It wasn't long before they realized there was more to her than meets the eye, as she pointed a 2-pull / 4 shot crossbow at Corrail's throat.  The party to leave her al...