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Thursday Night Pathfinder: The End of the Pyramid Campaign

The story starts with the enemy army attacking and everyone in place, having previously set up a strategy with Eliminster and the rest of the army leaders.

  • Galanth is leading the Lord's Alliance Army against the incoming army
  • Malachi, the gnome high sorcerer, lead the gnome army against the incoming army
  • Victaerrus and Roderick with his bear prepare to battle the Nightwatchman, a foe from Innsburck that the party had previously met but were unable to defeat.
  • Corrail and Yuri lined up against the Lich Necromancer
  • Khalil and his godly mac lined up against the dragon Shardosferin
  • Elminster climbed aboard Palarandusk to take out the incoming army from the air.
The battle began and Corrail lined up against the Lich.  The lich summoned his undead golem, a hideous creature with four arms and four legs built of undead pieces.  Corrail took out the golem.

The Nightwatchman charged at Vic and Roderick.  Vic nailed him with a readied action and Roderick bashed him with an attack of opportunity as he came into range.

The dragon cast spells at Khalil and Khalil fought back with his mace.

Arrows flew and the Lich tried to nail Corrail with a pit.  He dodged it.

Vic and Roderick and the bear finished off the Nightwatchman.  Elminster flicked his wrist and teleported them to help Corrail.

Khalil got enveloped in a cloud of acid from the dragon's breath.  He called for help and Elminster gave him a boost.


Meanwhile the armies clashed in the valley below.  Elminster and Palaranduck made strafing runs and Elminster cast tons of fireballs.

One the temple and evil goddess appeared starting some sort of ritual.  Other gods and godesses appeared, some in support of the ritual, some trying to stop it.  Oghma, Lathander, and Psion lined up against Sseth, Malar, and Talona. 


The lich cast black tentacles and grappled all of the party.  Using a combination of extreme desire and extreme luck, the party was able to extricate themselves.  The lich made darkness fall over the battlefield.

The dragon pounded away at Khalil and Khalil pounded back.  Both were bleeding heavily and hurt by the fight.

The lich went down and the rest of the party went to aid Khalil against the dragon.


Meanwhile, the ritual neared its end when darkness streaked into the sky.  A black rift opened.

Mystra appeared but it was too late.  Shar, in all her glory, escaped the shadow plane she was imprisoned in and appeared on the altar.  The gods continued to battle.

The enemy army was nearly eliminated.

Elminster teleported part of the party behind the dragon, so Shardosferin was flanked and outnumbered.  He dropped just as a disintegration ray streaked toward Roderick, saving him from certain death.

Through the rift a very massive object started to fall.  It was Shade, the Netherese city that had long ago been saved from Karsus's folly when it was blinked there.  Now it was back and falling toward the gnome city.  Black smokey shadowy energery fell with it.

The enemy army was done and the Lord's Alliance army was chasing stragglers on the mountain.

Gods scattered and Malachi jumped upon the temple to cast a spell to protect the gnomish city.  The effects of the ritual had left a hypermagic field there.  His spell formed a bubble over the entire valley.  The party peered through it into the valley, watching the smokey shadow energy wash over the gnomes.

Shade crashed into the bubble and stopped, hanging there.

Inside the bubble, the party noticed that things were speeding up.  Faster movement, blurs, and then buildings being torn down and rebuilt.  Time in the bubble was passing by at decades per second.  

Elminster and Palarandusk flew to the rift.  Khalil and others channeled energy toward them and Elminster blasted away at the rift, until in one large blast the rift was gone, but so were Elminster and Palarandusk.

Large balloon-like shapes began to appear in the gnomish sky.  Then, all at once they started to move and left the bubble, returning to normal speed.  Huge airships carried the gnomes, now darkened in color, almost like Svirfneblin, away.  All of the were leaving.  One airship crashed as it exited the bubble, but by the time it hit the ground in normal time, the gnomes were all gone off of it in hypertime.

With the gnomes gone the bubble began to blink and gain holes.  The city of Shade teetered.  The bubble then blinked out completely.  The Shade city crashed into the valley, nearly filling it, and sending the party to the ground.  The city of Shade was heavily damaged.

The party began scouting the mountain and found the airship and a handy old Dwarf named Findle.  He seemed enamored with the ship and offered to fix it up.

Galanth caught up with the group.  He had an amulet from Elminster.  It told of a new quest to find the gnomes and take back the godly Mace of the Sun that they had stolen from Khalil.  

And so that ends the campaign of the Pyramids:
  • All of the Pyramid Necklaces were destroyed.
  • The necromancer lich was dead, though an expedition will be sent out to find and destroy his phlactery.
  • The dragon Shardosferin is dead.  His horde is rumored to lie in the Darkhold to be plundered.
  • The party has a Keep and an Airship (that needs rebuilt).
  • The old wizard Pharalyn has been banished to the Abyss.
  • Elminster and Palarandusk are lost to the planes, but I'm sure an expedition will be sent to find them.
  • Shar is released from her prison.
  • The city of Shade now sits in a mountain valley in the Sword Mountains between Waterdeep and Neverwinter.
  • The party lives and has reached level 13.

GM

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