My allergies/asthma is giving me fits right now, so I am cancelling my two Pathfinder games for a while, until I can get back to my old self again. *sigh* In the meantime, I am going to be working on my game world, my book, and my background material for Shadowrun and such. I might post some of the stuff on here. I also am working on getting a macro photography setup, so maybe there will be some new miniature photos. I'll stick to whatever I can do inside in the filtered air. I need to probably find some video games to catch up on too. Maybe I'll even get my Java Initiative Tracker code cleaned up for a release.
The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta
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