My allergies/asthma is giving me fits right now, so I am cancelling my two Pathfinder games for a while, until I can get back to my old self again. *sigh* In the meantime, I am going to be working on my game world, my book, and my background material for Shadowrun and such. I might post some of the stuff on here. I also am working on getting a macro photography setup, so maybe there will be some new miniature photos. I'll stick to whatever I can do inside in the filtered air. I need to probably find some video games to catch up on too. Maybe I'll even get my Java Initiative Tracker code cleaned up for a release.
I like Pathfinder without Armor Check Penalty and here's why. From the PRD: Armor Check Penalty : Any armor heavier than leather, as well as any shield, applies an armor check penalty to all Dexterity- and Strength-based skill checks. A character's encumbrance may also incur an armor check penalty. Armor check penalty is a big problem in Pathfinder. It affects a number of critical skills: Acrobatics Climb Disable Device Escape Artist Fly Sleight of Hand Stealth Swim Clearly some of these seem relevantly affected, but what about disable device? I can't move lockpicks because I am wearing armor? That seems odd. If I were to include ACP, which I currently don't foresee, I think I would limit it to affecting only Acrobatics, Escape Artist, Sleight of Hand, and Swim. These seem reasonable... more reasonable than the full list. Unfortunately, my experience with ACP is that is leads to unnecessarily ridiculous scenarios: Hmmm... ...
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