So here is version 2 of JINitTracker. There is now a special circle token for keeping track of round. A similar triangular token is used to keep track of turn. The init scale has been aligned and ruled. Icons now have pointers built in to point to the scale. Alt-Click now toggles between 3 status indicators -- P for Prone, single slash for dying, and X for dead.
So here combat has just begun (round 1). River has taken her turn. Zirule is prone and is currently delaying. It is Corrail's turn. There is a dead goblin enemy. There is an enemy dragon. There is also a neutral NPC guard who is dying. Because the tokens are moved to cover the green scale, the red scale gives the approximate initiative of each player (within nonoverlapping).
Ctrl-double-click on the background now not only piles the character tokens at the bottom for quit initiative sorting, but it also sends the round token and the turn tokens back to their home positions.
I'll be using this on Monday and see if there is anything else I need to add.
So here combat has just begun (round 1). River has taken her turn. Zirule is prone and is currently delaying. It is Corrail's turn. There is a dead goblin enemy. There is an enemy dragon. There is also a neutral NPC guard who is dying. Because the tokens are moved to cover the green scale, the red scale gives the approximate initiative of each player (within nonoverlapping).
Ctrl-double-click on the background now not only piles the character tokens at the bottom for quit initiative sorting, but it also sends the round token and the turn tokens back to their home positions.
I'll be using this on Monday and see if there is anything else I need to add.
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