So, things are coming together for my Pathfinder cyberpunk campaign. I've gotten 2 documents out so far to my players, and the third goes out to players this week. Here's what my players are getting for the campaign:
Setting Guide for Port Wayne (51 pages)
Cyberpunk Path Rules (171 pages)
Setting Guide for Port Wayne (51 pages)
- History
- Culture
- Geography
- Locations
- Groups
- People of Interest
Cyberpunk Path Rules (171 pages)
- 5 New Races
- 2 New Classes
- 18 New Archetypes
- 3+ New Skills plus New Interpretations of Old Skills
- 41 New Feats and Traits
- Rules extensions for Cyberpunk
- Almost 20 pages of new Equipment
- Rules for building, equipping, and upgrading robots, vehicles, and android bodies
- New Computer building rules
- 29 New Spells
- Sheets for building Cyborgs, Vehicles, Robots, and Androids
Cyberpunk Prebuilds (59 pages)
- 35 prebuilt vehicles with full stats
- 18 prebuilt NPC contacts with stat blocks
Since the rules are an extension to Pathfinder, they can also use everything in the PRD except the Technology Guide and Mythic Adventures. I have also chose to restrict races to core races plus the 5 cyberpunk races in the guide.
All of this started because I found the Shadowrun 4e rules too complicated and then they switched to 5th edition after I had gotten all the books. My look through cyberpunk rules for Pathfinder were very disappointing so I decided to write my own. The rules themselves could probably be adapted to all sorts of scifi / futuristic fantasy adventures. Vehicles include space vehicles, so I suspect space adventures wouldn't be a big jump. One would need a new setting for either post-apocalyptic or space campaigns.
Some of the material was tested in the campaign back in Fort Wayne before I left. We'll see how the new campaign goes now that I have polished things a bit. It is rather depressing though, since there is only two pieces of artwork between all the material. I made them myself though.
Maybe someday I will "finish" this project and publicly distribute it. Its just out the door, and I have already found the need for at least one more class. Still I don't really want to think about licensing details anymore than I have to right now. I would like to see my players have a lot of fun playing all sorts of interesting characters in all sorts of interesting situations. My cyberpunk game has always been my favorite, mostly because I find it is the game I improvise for the most.
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