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Getting my Pathfinder Cyberpunk Campaign Started

So, things are coming together for my Pathfinder cyberpunk campaign.  I've gotten 2 documents out so far to my players, and the third goes out to players this week.  Here's what my players are getting for the campaign:

Setting Guide for Port Wayne (51 pages)

  • History
  • Culture
  • Geography
  • Locations
  • Groups
  • People of Interest


Cyberpunk Path Rules (171 pages)

  • 5 New Races
  • 2 New Classes
  • 18 New Archetypes
  • 3+ New Skills plus New Interpretations of Old Skills
  • 41 New Feats and Traits
  • Rules extensions for Cyberpunk
  • Almost 20 pages of new Equipment
  • Rules for building, equipping, and upgrading robots, vehicles, and android bodies
  • New Computer building rules
  • 29 New Spells
  • Sheets for building Cyborgs, Vehicles, Robots, and Androids
Cyberpunk Prebuilds (59 pages)
  • 35 prebuilt vehicles with full stats
  • 18 prebuilt NPC contacts with stat blocks
Since the rules are an extension to Pathfinder, they can also use everything in the PRD except the Technology Guide and Mythic Adventures.  I have also chose to restrict races to core races plus the 5 cyberpunk races in the guide.

All of this started because I found the Shadowrun 4e rules too complicated and then they switched to 5th edition after I had gotten all the books.  My look through cyberpunk rules for Pathfinder were very disappointing so I decided to write my own.  The rules themselves could probably be adapted to all sorts of scifi / futuristic fantasy adventures.  Vehicles include space vehicles, so I suspect space adventures wouldn't be a big jump.  One would need a new setting for either post-apocalyptic or space campaigns.

Some of the material was tested in the campaign back in Fort Wayne before I left.  We'll see how the new campaign goes now that I have polished things a bit.  It is rather depressing though, since there is only two pieces of artwork between all the material.  I made them myself though.

Maybe someday I will "finish" this project and publicly distribute it.  Its just out the door, and I have already found the need for at least one more class.  Still I don't really want to think about licensing details anymore than I have to right now.  I would like to see my players have a lot of fun playing all sorts of interesting characters in all sorts of interesting situations.  My cyberpunk game has always been my favorite, mostly because I find it is the game I improvise for the most.

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