Ranier reports in this week for our 7th session:
That stupid Thasillonian snitch was back this week and the news was not promising. Pajar was back and the paladin got taken. I was happy to see Pajar. Another fighter appeared -- one that spoke Thassilonian and not common. Interesting. It seems she was stuck in there for 2000 years. I hope Dante doesn't meet a similar fate.
We started poking around the corridor when goblins attacked. Sol took a bad hit and then decided to get out of the way. Pajar seem to have quite the knack with magic, blasting away goblins with flames from his hands. Jericho kept firing off shots and making progress against the enemies. My scimitar served me well.
Pajar has quite a sense of humor. Our rotund oracle, after being missed by the goblins calls out "You can't hit the broad side of a barn -- that was my nickname in grammar school -- broad side of a barn."
We found sleeping quarters for the goblins that attacked. We found goblins on the towers. We found a room full of goblin dogs and a dead goblin. I guess he wasn't well-liked by his armed fellows. We also found a horse suffering from malnutrition. Saddlebags still hung on the horses skeletal frame. I grabbed some books from the merchant rider who lost him. Shadowmist belonged to Vito Levar, and I'll have to track him down or his heirs more likely.
There was a storage room with purple pickled carrots. I really don't think they are supposed to be that color.
Lots of rooms, lots of doors, even a couple with locks that Axel couldn't pick. Axel and this new fighter got a bit ahead of themselves charging up a tower without us. Axel nearly got skewered to death by some of the better trained goblins.
We found some sort of king's chamber and a bunch of goblins. Axel tried to do the talking as they brought him into the room and made us stay behind. Pajar should be doing the talking. Axel is about as convincing as the goblins are. Of course, once he was in close and talking that got upset and attacked. Axel is going to get himself killed at this rate.
The fight was pretty brutal with us outnumbered slightly and these being the toughest of the goblins. One goblin was even riding a gecko -- that was interesting. I regretted not having a shield spell left, but at least I could recall my shocking spell and clobber the rather tough king. We tried not to kill him, but the sword-happy fighter took him down and Jericho had to spend multiple healing potions to get him back to conscious. I forced Elixir of Truth in him -- a lot of good it did. Half of what he told us seemed to be lies anyway. The only thing I know pretty much for certain is that this place has a basement and there are probably more bad guys down there. No surprise. He passed out again and I took care of him with my scimitar.
It was nice having a fighter with us this week.
Axel nearly got himself killed again, ending up slow and unable to talk. We grabbed some treasure and found some keys. More Lemashtu artifacts were around. Lots more potions that I need to split up with the rest of the party were to be found. The only shining ray was the fine quality scimitar I found -- I am sure it has been touched by magic.
My secret is becoming harder and harder to keep. Pajar watched my motions when I am casting. Tonight as we rest I will try to hide the copying of the scroll I found to my spellbook. I don't know what I will tell them if they start to suspect.
---
Here are my player notes for the week:
That stupid Thasillonian snitch was back this week and the news was not promising. Pajar was back and the paladin got taken. I was happy to see Pajar. Another fighter appeared -- one that spoke Thassilonian and not common. Interesting. It seems she was stuck in there for 2000 years. I hope Dante doesn't meet a similar fate.
We started poking around the corridor when goblins attacked. Sol took a bad hit and then decided to get out of the way. Pajar seem to have quite the knack with magic, blasting away goblins with flames from his hands. Jericho kept firing off shots and making progress against the enemies. My scimitar served me well.
Pajar has quite a sense of humor. Our rotund oracle, after being missed by the goblins calls out "You can't hit the broad side of a barn -- that was my nickname in grammar school -- broad side of a barn."
We found sleeping quarters for the goblins that attacked. We found goblins on the towers. We found a room full of goblin dogs and a dead goblin. I guess he wasn't well-liked by his armed fellows. We also found a horse suffering from malnutrition. Saddlebags still hung on the horses skeletal frame. I grabbed some books from the merchant rider who lost him. Shadowmist belonged to Vito Levar, and I'll have to track him down or his heirs more likely.
There was a storage room with purple pickled carrots. I really don't think they are supposed to be that color.
Lots of rooms, lots of doors, even a couple with locks that Axel couldn't pick. Axel and this new fighter got a bit ahead of themselves charging up a tower without us. Axel nearly got skewered to death by some of the better trained goblins.
We found some sort of king's chamber and a bunch of goblins. Axel tried to do the talking as they brought him into the room and made us stay behind. Pajar should be doing the talking. Axel is about as convincing as the goblins are. Of course, once he was in close and talking that got upset and attacked. Axel is going to get himself killed at this rate.
The fight was pretty brutal with us outnumbered slightly and these being the toughest of the goblins. One goblin was even riding a gecko -- that was interesting. I regretted not having a shield spell left, but at least I could recall my shocking spell and clobber the rather tough king. We tried not to kill him, but the sword-happy fighter took him down and Jericho had to spend multiple healing potions to get him back to conscious. I forced Elixir of Truth in him -- a lot of good it did. Half of what he told us seemed to be lies anyway. The only thing I know pretty much for certain is that this place has a basement and there are probably more bad guys down there. No surprise. He passed out again and I took care of him with my scimitar.
It was nice having a fighter with us this week.
Axel nearly got himself killed again, ending up slow and unable to talk. We grabbed some treasure and found some keys. More Lemashtu artifacts were around. Lots more potions that I need to split up with the rest of the party were to be found. The only shining ray was the fine quality scimitar I found -- I am sure it has been touched by magic.
My secret is becoming harder and harder to keep. Pajar watched my motions when I am casting. Tonight as we rest I will try to hide the copying of the scroll I found to my spellbook. I don't know what I will tell them if they start to suspect.
---
Here are my player notes for the week:
- I found out that I can hold the charge on a touch spell until it hits, even when combined with my Magus abilities. This is huge... it means I can cast shocking grasp and be guaranteed to be able to use it so long as there are bad guys left.
- I can't for the life of me seem to be able to keep track of all of the modifiers. Flanking, arcane pool, etc -- I usually end up missing one or two points. I've got to work on tactical strategy. I was finally able to pull off a cast without having to cast defensively this week by taking a five foot step at the right time.
- I got very agitated with players over ongoing discussion of PvP. I made my position clear -- no more PvP or I will leave the game, if need be. It really detracts from the game. As a GM this is a much bigger concern with the upcoming evil campaign.
- I need to start stocking healing potions in my bandolier. Pulling Pajar out of the fight to heal me isn't good. I think I am going to have to take toughness and work on my CON to stay effective as we progress.
- It sure would be nice to be able to use wands with my magus abilities. That will be my first Magic Arcana -- Wand Wielder.
- I need to start taking more time to read things during the game. I've messed up a potion, a spell, and missed a lot of clues along the way. It is embarassing. The GM shouldn't have to hit us with a clue by four every step of the adventure.
Hello, this is Pajar's player. I regret to inform you I've withdrawn from the campaign. I appreciate the custom mini you went to the trouble of making, but certain factors have not endeared me continue playing.
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