- The crew moved in through the junk yard.
- Vee took a couple more trashers.
- Void started hotwiring the crane.
- Mr. Black crit glitched, misjudging the situation, and ran into the melee near Loomis.
- The corporate guys take Mr. Black hostage and force the team to back off.
- Ender is checking out the comm links.
- Vee still takes out another trasher with knives, nice and quiet like.
- The team runs for their rides as the corporate guys take Mr. Black and head out.
- They use Mr. Black to force the team to stop following.
- Mr. Black gets ejected out of the corporate team's van.
- The team tries to track down the corporate team. They find an RFID tag at the scene of the firefight that leads them back to Shangri-La, a division of Horizon Music.
- The team heads down to the electronics junkyard to try to track down an optical disc reader.
- Mr. Black gets permission from the Boggard in charge to search for one. He also finds out that the Cathode glow bar is THE place to find old hardware.
- A search of the junk turns up nothing.
- The team heads to Cathode Glow. Mr. Black gets a line on the reader they're looking for. It turns out there is a shop in the back.
- Ender and Mr. Black go in, with Vee on watch with a very big gun.
- They get in. For a price they get a line on someone using the reader. They have 3 hours until the people will show. For a price they also get a copy of the data.
The DMG has a rough recommendation for starting gold and equipment for higher levels, but with my groups running one-shots, we wanted to nail it down to level by level. Here's my DMG-inspired table. Generally I allow equipment to be traded in during character creation for half book value, where applicable. I also, as a GM, offer to make custom magic items for players who can't choose. A list of magical items by rarity can be found here with stats available in the DMG. I also generally allow players to buy healing potions (2d4+2) for 50gp and greater healing potions for 250gp (4d4+4). PHB items are available at book cost at creation. I do not allow other equipment to be purchased except in game. This is generally based off the "high magic" campaign. Level Starting Gold Starting Equipment / Magic Items 1 - 160gp OR Standard starting equipment 2 210gp Standard starting equipment 3 285gp Standard starting equipment 4 365gp Standard sta
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