Monday night was an exciting time for the former crew of the Bonny Kate. After the adventure with the Wyvern, the crew was greeted by a rather unhappy captain wondering why the cargo hadn't been relocated to the new ship. The first officer, still angry from the circumstances of the captain's overnight activities, provided little explanation, but Fishguts filled in the captain.
Sheena and Kyte paid a visit to the local tavern on hearsay of a newly docked crew of gnomes, halflings, and dwarves. After a round of drinks and a bit of wiley womanly ways, a dwarf, halfling, and gnome in charge of the crew were on their way to the new ship. One view of the newly painted Celestial Kyte and they were sold, perhaps with some persuasion from Kyte.
Kyte visited the magistrate, hoping to buy a trip to the private island, but instead got only a warning about a mad mage. Kyte, Captain, and Sheena made a trip to the private island, knocking on the door, which then exploded. A rather drunken mephit appeared, sparking up a crazed conversation, and finally indicating that Vrimm the master was inside.
In the depths of the junk piled house, teetering in the wind, Kyte, Captain, and Sheena found an insane Vrimm dressed in only a purple hat. After a brief discussion, the Vrimm gave his price of a piece of a moving x on a map, a location at sea, from which he wanted as much as possible, in return for enchantments on the new ship. Upon leaving the island, the building exploded. The captain counted his blessing of having the map still.
Aboard the ship, the Druid coordinated the move of the rats from the old ship to the new ship. He also used his carpentry skills to move the Besmarian symbols on the masts to the new ship. A short conversation with Ratline ensured that he wouldn't being ridding the new ship of the rats, which Druid planned to use for defense on the new Celestial Kyte.
Durgen, gathering gold for weapons, spent time at the local tavern gambling, gaining nearly 7000 gold. He returned happy and clad in spiffy new clothes. Unfortunately, the new ship could only support one cannon and several light ballista with the meager funds available. Durgen was greatly disappointed in the lack of firepower.
Sheena ensured that run and rations were bought for a couple month voyage, enough perhaps to get them through the doldrums to the southern isles.
Gathering items, crew, and such, the Celestial Kyte finally got underway, just in the water in time to watch the private island's house reappear with a pop.
With rumors of the Waterdeep Navy as far north as Luskan, the crew chose to head to the mysterious moving red X on the map given them by Vrimm. They sailed without issue, while Durgen was building a close relationship with the new gunnery crew.
At the X, they found a large ship, perhaps 200 feet in length, adrift in the circular currents that outline the doldrums. It was the Zelbinion, abandoned, marked with red Xs indicating it was a cursed ship, with sails in tatters, and several cannons missing, perhaps extracted right out the gun ports. The deck was empty, and it gave no hint of light at night.
The Zelbinion was a new class of cannon destroyer from Waterdeep's Navy that had launched five years earlier, only to be lost on its first mission. With the loss of the ship, no more were built. The rumors suggested that its first mission included various alchemists and mages looking to voyage to an uncharted island occupied by elemental beings.
The ship itself was outlined with runes on the sides and masts, indicating magic infused into the great beast.
The crew eyed and drooled over the hulk drifting at sea. They sailed around it, noticing nets draped into the water, covered in various plant life, waiting until morning to make their next move.
Sheena and Kyte paid a visit to the local tavern on hearsay of a newly docked crew of gnomes, halflings, and dwarves. After a round of drinks and a bit of wiley womanly ways, a dwarf, halfling, and gnome in charge of the crew were on their way to the new ship. One view of the newly painted Celestial Kyte and they were sold, perhaps with some persuasion from Kyte.
Kyte visited the magistrate, hoping to buy a trip to the private island, but instead got only a warning about a mad mage. Kyte, Captain, and Sheena made a trip to the private island, knocking on the door, which then exploded. A rather drunken mephit appeared, sparking up a crazed conversation, and finally indicating that Vrimm the master was inside.
In the depths of the junk piled house, teetering in the wind, Kyte, Captain, and Sheena found an insane Vrimm dressed in only a purple hat. After a brief discussion, the Vrimm gave his price of a piece of a moving x on a map, a location at sea, from which he wanted as much as possible, in return for enchantments on the new ship. Upon leaving the island, the building exploded. The captain counted his blessing of having the map still.
Aboard the ship, the Druid coordinated the move of the rats from the old ship to the new ship. He also used his carpentry skills to move the Besmarian symbols on the masts to the new ship. A short conversation with Ratline ensured that he wouldn't being ridding the new ship of the rats, which Druid planned to use for defense on the new Celestial Kyte.
Durgen, gathering gold for weapons, spent time at the local tavern gambling, gaining nearly 7000 gold. He returned happy and clad in spiffy new clothes. Unfortunately, the new ship could only support one cannon and several light ballista with the meager funds available. Durgen was greatly disappointed in the lack of firepower.
Sheena ensured that run and rations were bought for a couple month voyage, enough perhaps to get them through the doldrums to the southern isles.
Gathering items, crew, and such, the Celestial Kyte finally got underway, just in the water in time to watch the private island's house reappear with a pop.
With rumors of the Waterdeep Navy as far north as Luskan, the crew chose to head to the mysterious moving red X on the map given them by Vrimm. They sailed without issue, while Durgen was building a close relationship with the new gunnery crew.
At the X, they found a large ship, perhaps 200 feet in length, adrift in the circular currents that outline the doldrums. It was the Zelbinion, abandoned, marked with red Xs indicating it was a cursed ship, with sails in tatters, and several cannons missing, perhaps extracted right out the gun ports. The deck was empty, and it gave no hint of light at night.
The Zelbinion was a new class of cannon destroyer from Waterdeep's Navy that had launched five years earlier, only to be lost on its first mission. With the loss of the ship, no more were built. The rumors suggested that its first mission included various alchemists and mages looking to voyage to an uncharted island occupied by elemental beings.
The ship itself was outlined with runes on the sides and masts, indicating magic infused into the great beast.
The crew eyed and drooled over the hulk drifting at sea. They sailed around it, noticing nets draped into the water, covered in various plant life, waiting until morning to make their next move.
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