Some mods we have adopted to date:
- Karma points are awarded for "good play" especially good problem-solving and good in-character roleplay. Karma points are good for 1 reroll at any time. And often I throw snacks to players that earn Karma points -- "Oooh, a karma point and a twinkie."
- Background points provide a structure for controlling the character backgrounds so they are "realistic". After all, every player can't be a prince or a king or rich or famous:
- Background points can buy advantages.
- Disadvantages can be taken to get more background points.
- Some advantages or disadvantages have qualifiers:
- Example: Can be one-eyed but charisma has to be less than 14.
- I emphasize the fact that disadvantages will be used against players during gameplay.
- Specialized unique weapons give the players something cool to find along the way:
- Each weapon has a cool ability.
- Dagger that transports you to a location, makes you invisible until you strike, and gives you a guaranteed backstab.
- Each weapon has a severe cost:
- Can't hear for 24 hours after activating.
All of these have been adapted from other mods that other have written about, but we made them our own.
by DM Dad
by DM Dad
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