This table gives the starting gold and magic equipment for a sidekick at any level. Level Starting Gold Expert Equipment Spellcaster Equipment Warrior Equipment ALL - Leather Armor, One Simple Weapon, Two Tools Simple Weapon, An Arcane Focus OR Holy Symbol OR Instrument Chainmail, One Simple Weapon, One Martial Weapon, One Martial Weapon or One Shield 1 25 - - - 2 50 - - - 3 70 - - - 4 90 Leather Studded Armor instead of Leather Armor Any uncommon potion Any Armor instead of Chainmail 5 110 Leather Studded Armor instead of Leather Armor Any uncommon potion Any Armor instead of Chainmail 6 130 Leather Studded Armor instead of Leather Armor Any uncommon potion Any Armor instead of Chainmail 7 165 Leather Studded Armor instead of Leather Armor Any uncommon potion Any Armor instead of Chainmail 8 195 Leather Studded Armor instead of Leather Armor Any uncommon potion Any Armor instead of Chainmail 9 220 Leather Studded Armor instead of Leather Armor Any uncommon potion Any Armor instead
A game I am currently playing in is using a couple of houserules that Pathfinder players will be familiar with adapted to 5E. Given the nature of these rules, I wanted to investigate how much they affect play, in particular, how much they favor melee over ranged attacks vs base 5E. The rules can be summarized as follows: An attacker firing at a target engaged in melee combat (i.e. threatened or threatening a target with a melee weapon) has disadvantage An attacker flanking a target with an ally (i.e. an ally is on the opposite side of the target) gains advantage on their attacks. These rules should not be confused with existing 5E rules: If you're using a ranged attack (Ranged Weapon like a bow, throwing a Melee Weapon with the Thrown ability, using a spell that makes a Ranged Spell Attack), if there is an enemy next to you, you have disadvantage on that attack. Certain feats or class features might negate that penalty, but by default, you the attacker are distracted and suffer di